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What is Learning?

Learning is the part of DoDays that lets you describe what your students are working on and track how they progress through it. If your classes follow any kind of learning framework, syllabus, levels, grades or ability tiers, this is where you set it up.

It's intentionally flexible. A swim school might use it for stages (Stage 1, Stage 2), a music school for grades (Grade 1, Grade 2), and a coding club for ability tiers (Beginner, Intermediate, Advanced). The vocabulary is yours - the structure underneath is the same.

The three building blocks

There are three things to know about, and they nest neatly:

  • Stages are the levels your students work through. They sit at the top of the structure and are what you assign to a class and/or student. See Creating a stage.
  • Goals are the specific skills or outcomes that make up a stage. A stage is "complete" once a student has worked through its goals. See Adding goals to a stage.
  • Student progress is the record of how each student is doing against the goals in their current stage. See Recording goal progress.

Two ways to track progress

DoDays supports two modes for recording goal progress:

  • Basic - goals are simply ticked off when achieved.
  • IDM - goals move through Introduced → Developing → Mastered, capturing the journey rather than just the destination.

You choose which one fits how your team teaches. See Choosing your progress tracking mode.

Where to find it

Everything in this section lives under the Learning area in the main menu of your provider account.

TIP

You don't have to use stages or goals to use DoDays - they're optional. If you teach in a way that doesn't have a clear progression, you can ignore Learning entirely and your classes will still work as expected.